Emir

The Emir occupies the Capitol Building in Palace Square, and has jurisdiction over the Guard Headquarters as well. They are responsible for all the day to day administration of the city and city services, to include collecting taxes, law and order administration, crime investigation and punishment, and they also control the armed forces to protect the city against harm or threat. In the event of a trial they often act as prosecutor or are in charge of appointing one to represent the "state". They are most often at odds with the Arcanus, and generally look to keep the status quo, although nothing prevents them from being portrayed as evil (as long as the rules of balance are followed).

The Emir's right hand VIP is the Chancellor. The Emir may appoint any other employees that they wish to keep on their list, but the Chancellor is considered their "next in line" and can step in for them at official functions, etc.

The Emir usually appoints a Guard Commissioner. The office of the Emir is the one to contact in the event players wish to conduct a crime and punishment rp with "official" involvement - questioning, arrests, trial, punishment, etc. The Emir is ultimately who would decide what is prosecuted or not - so check with them to be sure it is viable to work out a trial being conducted, and they will assist as much as possible.

Thematically, they control a very large army and all the city guards as well. So any "outside" force that impinges on Akashat will in fact come under their domain to try and vanquish or assist in vanquishing. They are more of a physical power with the army and city wide wealth at their control giving them a great deal of resources at their command.

Suggested points to rp: 1) Politics - assisting or opposing the other two, suggesting bills to the House, etc 2) Tax collection - straight collection or negotiating higher or lower taxes is certainly in their realm with consenting individuals. 3) Law and order, crime and punishment - please note crime rp requires some consent all around, in the commission and capture, if played publicly and flagrantly especially. (If consent to be caught or get away with some potential witnessed crime cannot be worked out readily we suggest using +roll, and letting chance decide 'fairly' if the 'city forces' can pursue the matter or the perpetrator gets away with it.) Note that there can be a lot of rp in a narrow miss catching some crime perpetrator and trying to "search/question" to no end avail, just as much as in catching them and prosecuting them. (In other words, prepare to allow for Emir/city folk to lose some and not catch everyone all the time). 4) Vanquishing threats - You may certainly propose city wide threats that must be dealt with, be they outside forces or internal ones (economic issues, city service issues). Try and keep such plots oriented for the players to take strong part in, if not lead parts more often than not. The Emir's forces are no slouches, but they are all NPC's, so PC participation is important to provide for.